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[Domestika] 3D Environments: Create Otherworldly Fantasy Lands (Ale Barbosa)

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Складчина: [Domestika] 3D Environments: Create Otherworldly Fantasy Lands (Ale Barbosa)

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3D-окружение: Создавайте потусторонние фантастические ландшафты

Unleash your creativity and build a mystical 3D environment based on your fantasy world
‘The computer is like a pencil, it is an extension of your brain and heart,’ according to Ale Barbosa. The digital environments we witness in games and television can seem so intricate they almost look real. But they have all been devised in the brain of someone like Ale Barbosa, a 3D artist focused on Digital Environments. He spent more than fifteen years as a generalist in his field before realizing his true passion is the sci-fi and medieval settings.
In this online course, Ale shares his workflow in building fantastical digital environments from start to finish, and teaches how to simplify what seems to be complicated. Join Ale and overcome the complexities of 3D design!

What will you learn in this online course?

Course table of contents

- U1 Introduction
- U2 Workflow
- U3 The Layout and Blocking the Scene
- U4 Houdini Terrain Modeling
- U5 Pre-lighting
- U6 Look Development
- U7 Dressing the Set
- U8 Rendering and Compositing
- FP Final project

To start, get to know your teacher, Ale Barbosa. He will take you through his path as a 3D designer, how he found his passion in fantasy environments, and who inspires him.
Become familiar with the Pipeline software and workflow Ale uses. You search for references and assemble a moodboard to inform your work.
Next, layout the scene. Once you have the desired result, export the files to Houdini and add details to the background, such as the main mountain, the foreground, and the underwater terrain.
Then, export your piece to Clarisse and make magic happen. Learn how to use the software, do a first pass of lighting, and add personal touches.
Next, tackle the look of your castle, terrains, and river. Assemble some rocks and scatter grass and trees. Finally, add volume, render, and composite your scene.
By the end of the course, nail the different processes of 3D design and come up with truly mystical environments devised by you.

What is this course's project?

Build a fantasy scenario with its own story and your personal touch.

Who is this online course for?

Anyone looking to elevate their 3D environment skills, with some basic notions of 3D art.

Requirements and materials:

3D Software (Ale uses Maya, but you can use similar ones such as 3D Max or Blender), Houdini, and Clarisse.

Ale Barbosa is a 3D artist specializing in digital environments. He has collaborated with the likes of Toyota and Doritos; has taken part in film and series production, including Finch with Tom Hanks, Chip’n Dale: Rescue Rangers, and Amazon’s Lord of the Rings series. Ale also won an Excellence Award from 3D Total for his work on ‘The Pale White Dead.’ He has worked across many genres and fields, but his true passion is creating fantasy, science fiction, and medieval settings. He finds inspiration in nature, from the tiny creatures around him to huge rocky mountains.

Content:

U1 Introduction
- About Me
- Influences
U2 Workflow
- Pipeline and Workflow
- The Mood Board
U3 The Layout and Blocking the Scene
- The Layout 1
- The Layout 2
- The Layout 3
- The Interim Review
- Exporting to Houdini
U4 Houdini Terrain Modeling
- An Overview of Heightfields in Houdini 1
- An Overview of Heightfields in Houdini 2
- Working on the Background Mountain 1
- Working on the Background Mountain 2
- Working on the Background Mountain 3
- Working on the Background Mountain 4
- The Castle Mountain 1
- The Castle Mountain 2
- The Castle Mountain 3
- The Foreground Terrain 1
- The Foreground Terrain 2
- The Water Terrain and Export to Clarisse iFX
U5 Pre-lighting
- An Overview of Clarisse iFX 1
- An Overview of Clarisse iFX 2
- Creating an Asset Library 1
- Creating an Asset Library 2
- Creating an Asset Library 3
- The First Pass of Lighting and References 1
- The First Pass of Lighting and References 2
U6 Look Development
- Texture and Look Development for the Castle 1
- Texture and Look Development for the Castle 2
- Texture and Look Development for the Castle 3
- Texture and Look Development for the Castle 4
- Texture and Look Development for the Castle 5
- Texture and Look Development for the Castle 6
- Procedural Look Development for the Terrain 1
- Procedural Look Development for the Terrain 2
- Procedural Look Development for the Terrain 3
- Procedural Look Development for the Terrain 4
- Procedural Look Development for the Terrain 5
- Look Development for the River 1
- Look Development for the River 2
- Look Development for the Atmosphere
U7 Dressing the Set
- Assembling the Rocks 1
- Assembling the Rocks 2
- Assembling the Rocks 3
- Assembling the Rocks 4
- Scattering Small Rocks 1
- Scattering Small Rocks 2
- Scattering Grass and Flowers 1
- Scattering Grass and Flowers 2
- Scattering Grass and Flowers 3
- Scattering Bushes 1
- Scattering Bushes 2
- Scattering Trees 1
- Scattering Trees 2
- Scattering Trees 3
- Adding Volumes
U8 Rendering and Compositing
- Creating Layers, Optimizing the Render, and Rendering
- The Final Composite
FP Final project
- 3D Environments: Create Otherworldly Fantasy Lands

Курс на английском языке.
 
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